Architects at EMBT did an unpopular thing for their Comic and Animation Museum Design: they addressed the issue of context. The idea was to engage the surroundings in a visual and associative narrative, delivering a design that joins the Confucian geometry to a mystical appreciation of nature. The intense relationship between object and landscape and subtle referencing to tradition aimed to transform the site into, what the architects called-“a kind of magic land that will enhance the impossible and dare the mind to reach unexpected levels of imagination”. The punch-line iconicity and visual overstimulation were replaced with multilayered experiences of the specific and the imaginative.
The basket-like forms of the museum resonate with images of the Chinese vernacular. Their alignment suggests a processional navigation through the exhibition space, a principle immanent to the Taoist idea of “path”, ultimately embodied in the Chinese traditional garden design. The distinguishable imagery of narrow paths and networks of bridges amid lush green ambiance is reinterpreted, while still essentially rooted in the idea of the Chinese garden as “a cosmic diagram, revealing a profound and ancient view of the world and of man’s place in it”. Read the rest of this entry »