Seattle’s burgeoning waterfront, home to the world class Olympic Sculpture Park, will get a new residential mid rise inspired by the park’s wedged paths. The stepped tower is designed by Perkins+Will to create a dynamic but sensitive relationship with the park as a public and aesthetic resource. Aiming for a LEED Platinum certification the design is intended to be environmentally astute and regionally adapted. The folded veil facade is a core design gesture to facilitate multiple relationships both internally and externally. The diverging planes of the southern facade breaks the massing into more discrete elements, verticalizing the Z shaped topography of the park. Read the rest of this entry »
A massive inflated balloon erected inside the Gasometer Oberhausen, Germany is purported to be the largest inflated envelope suspended without a skeleton. Designed and installed by artists team Christo and the late Jeanne-Claude, Big Air Package is a radical play of both space and light, pushing the limits of scale for a temporary installation. Read the rest of this entry »
“Lotus Dome,” interactive artwork by artist and architect Daan Roosegaarde, is a living dome made out of hundreds of ultralight aluminum flowers that fold open in response to human behavior.
When approached, the big silver dome lights up and opens its flowers. Its behavior moves from soft breathing to dynamic mood when more people interact. The light slowly follows people, creating an interactive play of light and shadow. The graphic representations of the lotus flower on the walls, and the deep bass sound, transforms the Renaissance environment into a “Techno-Church.”
The smart Lotus foil is specially developed by Studio Roosegaarde and their manufacturers, and is made from several thin layers of Mylar that fold open and close when touched by light. This high-tech craftsmanship is similar to the innovative thinking of the church’s architecture of the 16th century. Roosegaarde: “We’re updating Renaissance.” Read the rest of this entry »
The Leviathan as an ancient sea monster is mentioned six times in the Book of Job where it is described in detail. Among Job’s portrayal of Hell’s gatekeeper are numerous material depictions manifesting the creature’s physical traits which allow him to move speedily at sea despite its heavy build. His back has rows of shields tightly sealed together; Each is so close to the next that no air can pass between them; They are joined fast to one another; they cling together and cannot be parted; The folds of Leviathan’s flesh are tightly joined; they are firm and immovable; His chest is hard as a rock, ‘hard as a lower millstone’ (Book of Job). This underwater wriggling serpent is here re-imagined as armor for the human torso, inspired by the Leviathan’s anatomy and physiology. Composed of a thin stiff shell, cuts are introduced into the surface to allow for the flexibility required for movement and stretching. This body suit is designed as a single continuous surface with thin slots printed in two materials. Each slot is double-sided such that soft materials make up its internal composition providing comfort, while a stiffer material is deposited externally to provide for a protective outer shell.
SOL Grotto, an installation completed in the Berkeley Botanical Garden by Rael San Frattello Architects, is a sensory oriented space using the discards of the infamous collapse of solar energy company Solyndra. The specialized glass tubes originally created for housing solar cells is repurposed to great spatial and tonal effect by placing them through a wall and connecting the outside within.
SOFTlab and The Living produced the exhibition design for ReGeneration at the New York Hall of science. ReGeneration includes ten installations produced by various artists that explore immigration, urbanization, and sustainability through art, science and technology. Our brief was for the exhibition design to not only be a platform for the other installations, but to also be an installation in and of itself making it one of the ten artist installations.
The New York Hall of Science is located in Queens, NYC, the most ethnically diverse county in the United States. The exhibition framed the idea of sustainability as a system that is exothermic. That New York City is an exothermic system that thrives on the infusion of energy through immigration and generates energy through ideas and knowledge. We looked at this idea at various scales: global, national, city, borough, etc. We found that it is not simply the infusion of various groups or energies into a system, but the mixing and tangencies of these energies and mixing that produces a “melting pot” of ideas. It is through this mixing and turbulence of many ideas that a larger community forms—one that can be seen as a larger whole while still retaining the ability to show a “finer grain,” much like the interconnected loops of an ecosystem, or like many local “weathers” within a regional or global weather system. We treated the overall exhibition as an opportunity for the mixing of various artists responding to the community in many ways, in hopes to create a critical mass of tangencies that extend an influence outside of the museum into the larger community.
We inverted the typical exhibition design of white walls and subdivisions and created a floating cloud that not only marked the zones of each artist installation but connected them under a common roof. More specifically, the “cloud” consists of multiple interconnected “weathers” at the multiple scales of the artwork, the community, Queens, New York City, the country, and the world. While each “weather” has its own features and identity, they have many overlapping, “common” themes, and there are many threads that tie them together into one “common” ecosystem. In other words, the cloud is a kind of weather for the Regeneration exhibition–but rather than a single weather, it is really several common weathers. Read the rest of this entry »
1001 was produced by the ID5 Interactive Systems faculty as the result of an iterative draft design process. Apart from design aspects, permanent adaption of the surface to the human body was the working team’s main focus. They adopted various approaches as a means of controlling spatial movements. CAD was essential in order to simulate specific deformation of the surface and, in subsequent work stages, to shape this deformation in all its conditions. The aim was for 1001 to be formally convincing not only as an object but also in every possible use situation. More than 30 clusters, each consisting of three elastic rods, are mounted on a spherical base and support the reclining surface, which has a corresponding geometrical pattern but consists of rigid segments. Read the rest of this entry »
DrawDEL Strands designed by Nikita Troufanov and Gonzalo Padilla is an experiment in the oscillation of materiality—layering information sets and shifting focus, materialized as part drawing part model.
In this hybridized 2d and 3d presentation neither mode of communication can stand without the other. It is an artifact to push the modality of fabrication not only for presentation but for its use as a design tool. Read the rest of this entry »
The 3d printed nylon polymer lamp designed by Dr. Margot Krasojević is suspended by a spindle whereby it’s weight and form contribute to the angular momentum vector as it spins along its axis of rotation; it is affected by minor environmental changes such as temperature and air currents which rotate the light along its path of velocity. The light has a motion sensor diode clamped between both suspended 3d printed sections which powers the battery lighting the LED when in motion. As a result of it’s form, the light speeds up tremendously due to it’s conservation of angular momentum, the form of the light reduces it’s rotational inertia affecting it’s rotational speed which must increase to maintain constant angular momentum resulting in a brighter light. The light has been influenced by the physics behind ice skater spinning/a spinning top. Read the rest of this entry »
Kyiv National University of Architecture and Construction in Ukraine hold a workshop within the framework of conference “Contemporary education”. It was organized by the team of KG’MGarchitects studio. The main topic of workshop was using Autodesk Maya software for the design of architectural objects.
The first step served as a series of lectures designed to provide participants with tools (software), such as: modeling, the basics of direction of particles by the action of external forces and also the methods of simulation of physical processes in Maya. Lectures held by Iurii Kaygorodtsev, Tanya Zabavska, Andrew Mogylnyi and Kirill Tsuman. The principal aim was to acquire skills in using of digital methods to optimize the architectural spaces and structures. Examples were given by Frei Otto method of minimizing the ways (simulation sticking threads) and receiving of minimal surfaces (simulation of physics of materials).
Frei Otto’s method was used in first task to identify the pattern of spots which are more free from flows of people. Participants were invited to use one of the chosen spots to situate their own version of the bench. Read the rest of this entry »