The Promiscuous Cube

By:  | June - 27 - 2012

The studio’s ( Varouzhan Torosdamy, Evan Emery)journey started from investigating some certain aesthetical and architectural qualitative values within a series of 2d drawings derived from a digital scripting software . After some manual modification in the script,  certain qualities were achieved,  that were based on the initial drawing, next step was to  transit those drawings into a  2 ½  D surface and from there forth, into a project scale proposal on a corner site located in west Hollywood California.

We tried many different approaches including warping the 2 ½ D surface around the programmatic generic volumes, but eventually decided it best to  start applying some certain features [some of which are as follows: Specific Edge network system, Deep pleats, de-lamination, face transition, and etc…] from the 2 ½ D surface to a Primitive such as a cube. After some versions we agreed upon mutilating only a corner or one side of the cube rather than the whole object. In order to create an open public plaza, we decided to lift the cube off the raised ground condition in order to open space on the ground level . As a  direct result of this move object  would barely touch the ground; only through some edges and points, which along the cloth like surrounding  edge network and the deep caverns , razor sharp  meandering edges , nested hierarchies within the dome like negative inflations in the bottom surface would create a mesmerizing effect as one would experience in major middle eastern mosques under their domes. In order to maximize the desired effect we decided to reflect our initial drawing from bottom to top of the building contrasting the very formation of the object itself.

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