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House for the Digital Fiend

By:  | June - 15 - 2015

This USC Undergraduate Thesis by Zack Matthews focuses on the contemporary condition of digital addiction and how the broad embrace of digital space has been at the expense of culturally significant physical social exchanges.

Virtual space has become so addictive because of its capacity to overstimulate user perceptions. We can be playing a favorite song on our phone, while browsing the latest news on a computer, while playing an interactive game on a tablet,

Upon entering back into physical space, banalities of reality are magnified and relapse back to the digital realm is that much more inevitable.

How do we make the physical environment as potent as the space accessible through technological devices – How can cultural addiction to personal technology be delayed?

#HOUSEFORTHEDIGITALFIEND addresses this question by re-examining the wall as a performative surface that intensifies perceptual engagements; specifically sight, sound and touch. These perceptions are of interest because they are the few of which are natively over-stimulated through technology.

By amplifying a non-virtual experience through; channeling and isolating sound, contorting and clarifying vision, and repelling then invoking occupation, the wall becomes an interactive element that makes physical space as enticing and engaging as the digital realm. Once physical engagement rebuttals the strength of digital engagement, the intent is that this will delay our cultural spiral further towards digital addiction.

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