The project is an entry for “Changing the Face – Moscow 2011,” a competition for ideas to redesign the façade of the famous Pushkinsky Cinema, located in Pushkin Square, Moscow. Designed by Gijo Paul George and Hend Almatrouk the project attempts to capture the collective memory of the square and cinema and traces the trajectory of events as they unfolded. From conditional order to creative chaos, from propaganda and censorship under the communist regime to the hedonistic extravagance of the new Moscow, the trajectory becomes the generator of form, mutating from rigid geometrical edges to the playful and seductive lines of the hem of a pretty girl’s skirt. Read the rest of this entry »
ARoS Aarhus Kunstmuseum in Denmark’s second largest city’s is newly crowned with a glass rainbow ring that transforms the cities vista into ever changing hues. Olafur Eliasson’s “Your rainbow panorama” is the final level of the museums symbolic ascension through Dante’s 9 circles of hell in the Divine Comedy. The circle, set above the rooftop, is the crescendo of that journey into light. Measuring 52 meter in diameter and 150 meters long the skywalk is entered from a roof deck. The full spectrum of colors is achieved by sandwiching up to 6 colored sheets in-between two plates of glass. The effect of the circular walk and slowly transitioning changing in color acts as a visual meter of the city view. Read the rest of this entry »
The project is designed to exceed the urban requirements of a place of transportation for people associated with the transit hub, but also to offer a space for cultural activities and exchange of ideas and information. The designers, Karli Molter, Eli Linger and Derek Molenaar were particularly inspired by fabric and weaving techniques, circulation and communication networks. The approach is marked by a strong awareness of place, interconnectability of diverse facilities, and the city. Read the rest of this entry »
Invited to submit a proposal for a new cathedral for the city of Strasbourg in France, the design team of Axis Mundi engaged in a dialogue with the city’s Gothic heritage. The 2,322 m2 building is composed of a series of unfolded arches echoing vaults of the Gothic cathedrals. The proposal features both subtle and dramatic design characteristics that together create a new and contemporary place of worship.
References to canonical layouts and iconography of classical architecture are made through the ideographic interpretation of the arches. The concrete elements are designed to create volumes of light for the interior. A bas-relief of a digitalized abstraction of a Gothic cathedral is part of the east façade and it becomes visible as the morning sun casts shadows on the exterior walls. The continuously repeated arches rest on a submerged “Latin Cross” floor plan. A low grade ramp serves to lead the visitors into the cathedral. The floor plan is an abstraction of a Gothic Cathedral, and is composed of a Latin cross (or cruciform) plan, with a long nave making the body of the church, a transverse arm called the transept and, beyond it, the choir, chancel or presbytery. Read the rest of this entry »
This project explores and re-examines the conventions of the single family house. Located at 2727 Neutra Place in Silver Lake, it was our intent to not only continue the discourse that was started during the Case Study Houses era, but to simultaneously push past the typologies that were developed by way of adopting a mutation strategy that converted type into species. This allowed for the design to develop in three phases; the project follows the narrative of a couple as they are married, separated, and finally, deal with the aftermath of an earthquake. These three key moments signify the evolution of the House as it adapts to its social and environmental surroundings. Read the rest of this entry »
Designed by Agung Mahaputra, Andika Priya Utama, Arief Aditya Putra, Dely Hamzah, Nidia Safiana, and Rahadi Utomo, the proposal offers a unique way of integrating densely populated architecture into the natural environment of Northern Jakarta. The site is surrounded by mangrove forest whose delicate ecosystem is left without an undue footprint. The idea consists of two asymmetrical towers that rotate to get the beautiful vista while capturing sunlight from morning to midday. A corridor without artificial air conditioner encircles each floor. The corridors serve as a barrier between the sun’s heat and the workspace. They absorb the heat gain while allowing light in thereby reducing the dependence on electricity for artificial light and air in the buildings. Read the rest of this entry »
The “Vertical Village: A Sustainable Way of Village-style Living” by Yushang Zhang, Rajiv Sewtahal, Riemer Postma, and Qianqian Cai (with studio tutor Alexander Sverdlov, at The Why Factory of professor Winy Maas (MVRDV) at the TU Delft) was recently awarded the first prize in the d3 Housing Tomorrow 2011 Competition.
The proposal investigates medium density housing as a new way to enjoy village living without occupying conventional land area. The Vertical Village tries to achieve this goal. For the team’s studio work in The Why Factory they analyzed the pros and cons of typical spatial organization of both traditional village and urban high‐rise residences and determined this concept of “3D plot division” inside a vertical volume to realize the idea of a vertical village. Read the rest of this entry »
Field of Notation was designed by Tyrone Marshall as a language of form in adaptation and performance in rhythm to express a mathematical sequence that acts through a continuous movement of light, shade, and shape to inscribe a spatial condition. In a motive design action of object mechanical motion, a digitally based form self-assembles into a cohesive moment from a sequence of animation and computation. The result is a structural signature of continuous movement whereby the sequence is captured in a moment of computational design expression.
An expression that seeks to find economy in its suggestion of unitary construction formula which is an assembly of simple constituent parts that gather to form a larger contextual structure. The contextual form is a study in self-organization through the vehicle of computation and component geometry propagation through a three dimensional spatial construct of pure shape. In this construct of spatial signatures there is musical notation and progression of repetition, redundancy, hierarchy and modulation. There is an act of performance. The object is presented in its performance of a virtual simulation of a field. Born from shape, the structural form of simple geometry builds through a sequential path in digital self-assembly to inscribe a special place and suggestion of spatial inhabitation. Read the rest of this entry »
“A museum for Viking age heritage, the ultimate danger of falling somewhere to close to the literal architectural interpretation of Viking age building, or doing a late 20th century modernist museum with all its niceness and whiteness, in complete ignorant incoherence with a rather rough Viking age feeling.”
The project investigates the collision of scale and space. Obstructing elements. An absurd and unpolished atmosphere with roots in the exploration of a dark, yet intriguing space. The design takes its offset in a design competition arranged by the Historical Museum of North Jutland, Denmark, aimed at developing design proposals that will form the conceptual basis for a new Viking Museum. Read the rest of this entry »
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