Undulus is a modular lighting system designed by London-based artist Scott Jarvie. It’s inspired by the beauty of cloud formations. It can be installed individually, in groups or in rows depending on the lighting requirements of the space. It provides a vertical directional light with a diffuse horizontal glow, utilising fluorescent tube bulbs, which have a number of benefits, including energy efficiency, low cost, long life in service and wide availability. Unlike compact fluorescent bulbs you are not required to dispose of the electronic starter every time you change a bulb. Read the rest of this entry »
Undulus Lighting System / Scott Jarvie
Biomorphic Abstractions Made from Tracing Paper / Mary Button Durell
Designed by San Francisco-based artist Mary Button Durell, this body of work uses only tracing paper and wheat paste as material. At first glance these pieces appear to be built onto a rigid wire frame, however, the process is much more organic and the structure is created from hand building. Individual cells or cones that comprise most of the pieces are first formed over molds of various shapes and sizes and then joined together using wheat paste cell by cell. Additional layers of paper and paste are then added for strength and reinforcement which creates the net-like structure around the individual cells.
The translucent quality of the tracing paper allows light to play a significant and dynamic role in the work. In combination with the physical structure of the work, this translucent quality creates an interior, as well as exterior, perspective. In certain light, however, the translucency of the paper appears to have the visual characteristics of more solid materials, such as oyster shell or marble. Read the rest of this entry »
A 3-D Printed ‘Noize’ Chair From Brazil
La Voute de LeFevre Installation Investigates Stereotomic Design through Digital Fabrication
By drawing from our historically predominant obsession with the heavy and the permanent, La Voûte de LeFevre Installation re-examines our current addiction to the thin. The rapid, efficient and surface-oriented digital fabrication is used as a modern equivalent of ancient stone carving, marrying the two major architectural parameters – surface and volume. Designed by the New York based Matter Design, the project was preceded by an extensive research dealing with the economically friendly sheet material, while maintaining a common thread of a dedication to volume. Read the rest of this entry »
Glass Cast Investigates Two Methods of Working – Hot Glass Blowing and Warm Glass Slumping
What makes the Glass Cast design unique and engaging is the manufacturing process itself. Created in cooperation between Wes McGee of Matter Studio Design and Catie Newell of Alibi Studio, it is part of a wide research on glass processing. The final form evolved through an investigation of two methods of working: hot glass blowing and warm glass slumping. The design process and its tools, including custom manual forming tools and a reconfigurable slumping kiln, are as significant to the work as the resultant glass components. Casting techniques and the limited range of material available to work at the high temperatures necessary to form glass are the basis of the research. Such tools construct environments to control the thermal performance through time-based processes, choreographing the work and physical mediations.
Digital Mapping of a Tidal Area and Climate Conditions Informs Housing Design
Schebloc by Rotterdamn-based A-ngine aims to utilize digital mapping of a tidal area and of climate conditions at large to inform the design of a mixed-use housing development in Scheveningen, Netherlands. During the design process, contextual site properties were measured, analyzed, and computationally articulated, generating the building’s structure, its facade geometries, and informing the material composition of the structure’s final form. Using a ‘cross referencing probe method,’ students took detailed notation of the area’s rising and falling tides, detailing these features in a series of colorful maps. To this end, localized measured readings informed the design’s physical manifestations across all levels of Schebloc, arriving at a building that responds to its site not simply in design approach, but in numerical terms, as well. Read the rest of this entry »
France’s Ministry of Agriculture Newsroom is Clad in a Matrix of Wood Box Acoustical Panels
News Room of the Ministry of Agriculture by H20 Architects of France, is a built project that utilizes the material qualities of wood, coupled with a specific physical manipulation and organization of this material to achieve desired spatial and experiential qualities. The intention, as stated by the client, The French Ministry of Agriculture in rue de Varenne in Paris, was to develop a material representation within this newsroom that would transform the room itself into a ‘technical tool’ used to enhance and symbolize the room’s function. Read the rest of this entry »
eVolo Book [ours] Hyper-Localization of Sustainable Architecture on Kickstarter
The most exciting architecture today is not only environmentally astute but re-imagines a sense of place. The book [ours] by Andrew Michler is a collaboration between eVolo and the Institute for the Built Environment at Colorado State University on contemporary architecture trends of sustainable design in selected locations around the world. We have put together a Kickstarter campaign to help support the ground breaking research behind the book.
[ours] disseminates how the best architecture comes together to create regional identity in the 21st century. Site specific design is a core reality in developing robust, thriving communities and informing the shared nature of the built and natural world through environmentally attuned development.
Regions are already responding to the challenge through inventive and provocative architecture. [Japan Condenses], [Spain Wraps], and [Australia Unfolds] explores how design practices inform a sense of place and provide solutions to complex issues in the built environment. These three divergent areas exemplify the quality of redefined design vernacular that addresses deep sustainable objectives.
Other regions from around the world will be explored as well including [Denmark Plays], [Germany Maintains], [Mexico Buries], [Cascadia Grows], South Africa and Central America.
The germ of the idea is to explore sustainable design by putting these buildings into context. We see the re-imagining of the built environment as one of the most important goals in thriving in an altered planet in the 21st century. By pushing the envelope these buildings create new architectural archetypes, integrating function and form to improve performance. We will explore how architects have learned from their failures and from taking risks. Read the rest of this entry »
Bamboo Lamp ‘Flow’ Brings Safety Ashore / Alberto Vasquez
Paper Sculptures/ Richard Sweeney
Paper Sculptures is an exercise by artist Richard Sweeney that tests the limits of folded paper as a medium for the creation of spatial situations. Sweeney pursues a ‘purely experimental’ trajectory with this work, utilizing the manipulation of two-dimensional sheets of paper to arrive at three-dimensional creations. Through a process of drawing, tracing, cutting, and folding, Sweeney is able to achieve incredibly complex sculptural forms. The artist begins with simple and methodical geometric manipulations that ultimately result in a complex array of abstracted polyhedral forms. Through the combination of repetitive geometries, curved lines, and modularity, Sweeney pushes paper into compelling quasi-architectural terrain, finding that paper, though flat and essentially limited to a two dimensional plane, can be articulated into a myriad of forms and functions. The limitless potential for variation inherent in the sheet of paper is determined by subtle changes in physical approach: the degree of each fold, location of cuts, as well as the orientation, sequencing, and execution of each manipulation. Read the rest of this entry »