This thesis by Brandon Clifford posits that our conventional understanding of domesticity is in direct relation to a cultural assumption about property ownership – permanence, prosperity, growth – and, in turn, claims that this relationship is currently in a state of crisis (we move now more than ever and foreclosure rates are through the roof). This assumption of permanence has served as the foundation for a variety of disciplines – architecture, urban planning, real-estate, the building industry – but our increasing condition of impermanence forces us to reexamine how these disciplines respond. This project proposes a method of making that operates in direct correspondence with the ebb and flow of property fluctuations, and is demonstrated through multiple scales of architectural design. Read the rest of this entry »
Temporal Tenancy / Brandon Clifford
Parametric Design Studies on Novel Interiorities for Existing Structural Systems / 0RN8
0RN8 is interested in pursuing the creation of novel interiorities through the articulated elaboration of experimental and existing structural systems. The development and differentiation of each tectonic system experiment that is under analysis occurs within the defining parameters of the system’s own inherent logic. The team’s design research work commenced with a variety of parametric design studies, where the issues of frame and fabric were investigated, along with the notion of generating multilayered, tectonic systems, where each of the layers was generated in an autopoietic manner.
After experimenting with generic parametric systems, the filigree interiors of the Gothic tectonic systems were chosen, as historical precedents that are the most efficient, in terms of aesthetic richness, qualitative differentiation, piecemeal construction and part-to-whole relationship intensities. Using the Gothic vault bay tectonic system as a starting point, an analysis of arch, rib and profile curvatures, as well as variable thicknesses and depths takes place, in an attempt to parameterize the entire vault bay structural system. This parameterization will eventually lead to the creation of a novel, autopoietic and parametric, proto-design system, which will give birth to a variety of inherently multi-systematic and adaptive interiorities. Read the rest of this entry »
Apomechanes Nonlinear Computational Design Studio 2011 / Athens
With the completion of the 2010 Apomechanes studio, which led to the exhibition and publication “apomechanes / non-linear computational design strategies,” the summer studio of 2011 will open a new cycle of research further devoted to the construction of immersive architectural environments. At present, computational techniques are predominantly employed in the optimization, rationalization or surface decoration of more traditionally created wholes. This studio instead focuses on the inherent potential of computation to generate space and of algorithmic procedures to engage self-organization in the design process. Apomechanes 2011 introduces 3 parallel areas of research: immersive spatiotemporal media, feedback material systems and embodied computational ecologies. The studio operates as a design laboratory, investigating these areas at the scale of a temporary pavilion. Participants engage closely with computational processes in order to develop an aesthetic and intuition of complexity that resides in a balance between design intent and emergent character. During the summer studio, participants will create their own custom algorithms appropriate to the research trajectories of choice. Apomechanes will follow up with a second phase of design development (and another workshop) towards the construction of the pavilion in the academic year of 2011/2012. Read the rest of this entry »
Parametric Designed Wooden Pavilion in Romania / Stefanescu-Bedarf-Hambasan
This parametric project designed by Dimitrie Stefanescu, Patrick Bedarf, and Bogdan Hambasan started out as an ambitious student-powered endeavor to design and fabricate at a 1:1 scale the flagship pavilion for the ZA11 Speaking Architecture event in Cluj, Romania; while at the same time integrating it into its historically-charged context. The design boasts a strong representational power which was much needed in order to fulfill its main goal: attracting passers-by to the event. At the same time, the object, through its tectonic characteristics, tries to make legible the new ontology which is slowly defined by computational architecture and thus becomes a showcase for the design processes empowered by digital tools. Read the rest of this entry »
Resonance: Geometry and Sound Animation with 30 Artists
The short series of films in the project Resonance are works by teams of audio artist and studios paired with visual artist and studios. Based on the idea of matching geometry (SEE) with sound (HEAR) each movie vignette is an abstract experiment of 4D design immersion. Organized by SR Partners, over 30 groups participated.
Pieces are 20 seconds long or less and represent a diverse set of design modeling formulations both in content and aesthetic, with only occasionally representational or natural backgrounds incorporated. Narrative is downplayed in the short pieces, with both organic and geometric kinetic forms often shape shifting, changing scale or context matched with corresponding soundscapes. Sounds are musical and descriptive of the movement, using ambiance techniques to underscore the tone of the visual environment. Read the rest of this entry »
Rapid Type: A Mobile Coffee Platform / California College of the Arts
After months of research into why prefabrication has not been the glowing success people had hoped it would be, a design team at the CCA has developed an answer: mix prefabrication and CNC technology with the current trend of mobile food trucks. Rapid Type: A Mobile Coffee platform is their first prototype for a mobile, pre-fabricated food service pod. Construction was completed in the Fall of 2010 as part of a studio co-taught by Kory Bieg and Andre Caradec.
The studio was given a generous donation of Alpolic, which is a unique aluminum composite material manufactured by Mitsubishi Plastics, Inc. In order to explore the full potential of the material, Kory and Andre decided to co-teach an experimental design studio with one goal: push the material as far as possible within the limits of currently available CNC fabrication technology. Read the rest of this entry »
Computational Subdivided Platonic Solids / Michael Hansmeyer
The Platonic Solids project by computational architect Michael Hansmeyer explores how a purely operations-based geometric process can generate complex form. Rather than studying the possibilities in combining numerous primitives, this project examines the potential inherent in a single primitive given an appropriate process. It takes the most primitive forms, the platonic solids, and repeatedly employs one single operation – the division of a form’s faces into smaller faces – until a new form is produced. Read the rest of this entry »
Your Rainbow Panorama / Olafur Eliasson
ARoS Aarhus Kunstmuseum in Denmark’s second largest city’s is newly crowned with a glass rainbow ring that transforms the cities vista into ever changing hues. Olafur Eliasson’s “Your rainbow panorama” is the final level of the museums symbolic ascension through Dante’s 9 circles of hell in the Divine Comedy. The circle, set above the rooftop, is the crescendo of that journey into light. Measuring 52 meter in diameter and 150 meters long the skywalk is entered from a roof deck. The full spectrum of colors is achieved by sandwiching up to 6 colored sheets in-between two plates of glass. The effect of the circular walk and slowly transitioning changing in color acts as a visual meter of the city view. Read the rest of this entry »
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Algorithmic Column with Six Million Faces / Michael Hansmeyer
This project by computational architect Michael Hansmeyer involves the conception and design of a new column order based on subdivision processes. It explores how subdivision can define and embellish this column order with an elaborate system of ornament. An abstracted doric column is used as an input form to the subdivision processes. Unlike the minimal input of the Platonic Solids project, the abstracted column conveys a significant topographical and topological information about the form to be generated. The input form contains data about the proportions of the the column’s shaft, capital, and supplemental base. It also contains information about its fluting and entasis.
The input form is tagged to allow the subdivision process to distinguish between individual components. This allows a heterogeneous application of the process, with distinct local parameters settings. In addition to distinguishing among tagged components, the process parameters can be set to vary according to the input form’s topography as well as its topology. Finally, an environmental specification of parameters is possible to allow regional phenomena to occur. Read the rest of this entry »