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URBAN STRATEGY

The urban strategy for the Cultural Auditorium of the City of Cuernavaca, Morelos, is based not only on the understanding of the historical, archaeological, social, cultural and environmental value of the site, but also in the potential of the urban context. The architectural and design components generate a dialogue with the natural elements in a way that the archaeological features and visuals are enhance.

The proposal is presented as a contemporary piece of architecture featuring flexibility, high-performance and the capacity to engage a dialogue with its natural and built environment. The structural design strategy, tectonics and materiality of the project feature a low construction cost but with a high quality investment impact for the city, guaranteeing a low maintenance and operation cost for the future.

The Cultural Auditorium is considered a strategic building for cultural and artistic activities to strengthen the history and tradition of the City of Cuernavaca.

DESIGN PRINCIPLES

  • Recognition and understanding of the historical and archaeological value of the site.
  • Open dialogue with its natural surroundings.
  • Innovation and permanence (flexibility and adaptability)
  • A place for all (inclusive, accessible, diverse and flexible)
  • Public space as a linking component of the social, cultural, educational and artistic activities.

URBAN INTEGRATION

The new Cultural Auditorium is integrated in the Cultural Corridor of the Morelos State Government, along with Teopanzolco Archaeological Site, the old Train Station, the Juan Soriano Museum, the Palacio de Cortés, the Armas Plaza and the Zócalo.  The strategy presents the auditorium as a key element for cultural, social and artistic development as well as a space for social integration and community life for all social groups.

RECYCLING PROPOSAL

The project general strategy (and competition brief guidelines) is centered in the analysis and recycling of an existing auditorium located in the middle of the site, taking full advantage of its main structure and footprint boundary in order not to generate new excavation areas that could endanger potential archaeological pieces.  The project proposes the addition of key structural elements to the existing ones adding more roof area for the 1,500-seat auditorium.  Such structure is design in a way to allow maximum transparency but with minimum visual impact, enabling for all kind of cultural, social and artistic events to happen while maintaining the horizontal profile that dominates the surrounding area.

TECHNOLOGICAL INNOVATION AND FLEXIBILITY

The project sits in a 1,400-square-meter platform with retractable seats allowing a wide range of activities to happen, representing a spatial condition for maximum space use and profitability, ensuring economic income for maintenance and progressive modernization over time; the goal is to create a self-sustaining building.

The project also integrates sustainable and environmental design criteria, such as the optimization of environmental conditions like temperature control, rain water reuse, solar energy, waste recycling and so on.

CULTURAL AGENDA

The Auditorium is consistent and closely linked to policies, strategies and governmental programs established in the National Development Plan for cultural, art and social development.  The proposal creates a space for dialogue, interaction and social integration so much needed for the City of Cuernavaca.

The proposal creates a space for dialogue, interaction and social integration.  In recent years, Cuernavaca has been characterized as a city that promotes art and culture but still focalized on mid to high income population; the project aims to create a cultural platform with valuable experience for local and visitors alike, reinforcing the city’s cultural agenda.

BUILDING FOOTPRINT

The competition guidelines specified that no new structures or architecture should extend beyond the existing auditorium footprint, for that reason, the project proposal reuse the existing foundations and steel structure.  The original footprint geometry remains untouched but the usable area grows by “floating” walkable platforms to the north and south facades, taking advantage of the large span that the original column grid presents; thus, new space is created without the need to have new foundations or interventions on the natural soil.

The program located on the north wing of the project is used to house the ticket and information booth, restrooms and wardrobe, while the south extension houses the stage and proscenium area.

MULTIPURPOSE AUDITORIUM

The project proposal reuses the flat platform of the existing auditorium to locate the retractable seating area by just reinforcing and adding height to the existing columns, by doing so, the area is now able to host a wider variety of events such as music and theater performances, social and sports events, exhibitions and so on.

The interior space flexibility is reached through the implementation of a retractable seating system, guaranteeing the best visual and acoustic experience for 1,500 visitors.

An urban grand stair is located on the east façade of the auditorium reinforcing the link between the auditorium and the archaeological site; this geometrical gesture creates a direct dialogue between the spectator, the artist, the urban visitor and the archaeological site of Teopanzolco.

TEAM730 TALLER DE ESTUDIOS Y ANÁLISIS METROPOLITANOS

Lead Architects: José Muñoz Villers + Carlos Marín

Team: Claudio Nieto Rojas, Fernando Kido Kerse, Guillermo Delgado de Itta.

Collaborators:

Urbanism: Victor Hugo Hofmann + Emma Morales

Landscape Architect: Taller Entorno / Hugo Sánchez + Tonatiuh Martínez

Acoustics consultant: Saad Acústica / Omar Saad

Structural Engineer  Estructural: Grupo Sai / Gerson Huerta

Theater Consultant: Chemtrol / Juan García

Consultant Archaeologist: Luciano Cedillo Read the rest of this entry »

Gravity Restroom

By: admin | November - 19 - 2014

In the midst of unprecedented chaos at Mongkok caused by Civil Unrest right next to Langham Place Shopping Center, one discovers a brand new Black & White Toilet with Futuristic Street Lamps called “Gravity Restroom” recently opened to the public. Built as part of Pegasus Entertainment’s first Flagship “Cinema City Langham Place” designed by Alexander Wong Architects, this futuristic-looking cinema has an entrance named “Rose Futura” in Ultra-Blue and Azure “Cloud Atlas Tunnels”. Inspired by the films of Hong Kong’s renowned Film Director Wong Kar Wai [from his debut "As Tears Go By" (1988 --- also called “Mongkok Carmen” in Cantonese) to "2046" (2004)], the design here is an homage to Hong Kong’s bygone “New Wave Cinema” with an unexpected Sci-Fi twist.

Design by: Alexander Wong Architects Read the rest of this entry »

Parametric Design In Urbanism

By: admin | November - 13 - 2014

The bias of SO/AP agency was to design an urban pattern generated by tools for parametric programming. The urban grid, the study of heights and typology of housing are the optimized results from simulations between a 3D parametric design software, and software for environmental analysis. All data as solar radiation, natural lighting condition, thermal performance and water consumption have been integrated to the urban design from the beginning.

In order to benefit of the ski lift both in summer and winter, the city is implanted at the foot of the skiing plateau and extends westward into the hillside in order to preserve as much plain in its natural states as possible. As this plain is serviced at is two end points, the projects also plan to build two gateway permitting simultaneous the access and the storage of the goods without having to access to the city.

Between these two extremities three poles can be distinguish, the first one is at the bottom of the slopes and is oriented in the winter sports, at the other end toward the plain the city is focused on the summer recreation. These two poles are connected through a third one which is more access on the residential and sports area. Read the rest of this entry »

X|A ATHENS Winter Workshop 2014: 15th-23rd of December 2014 @ Benaki Museum in Athens, Greece

X|Atelier is organizing an international intensive workshop of Advanced Architectural Design. The X|Pixel[ism] Winter Workshop 2014 is led by X|A principals Erick Carcamo (SCI-ARC) and Nefeli Chatzimina (USC) both Graduates of Columbia University in New York City, GSAPP AAD.

The X| Pixel[ism] Workshop is organized under the auspices of the Hellenic Institute of Architecture and the Athens School of Fine Arts. Selected Participants will attend the Computation Workshop, the Final Review and Exhibition at Benaki Museum of Athens from the 15th -23rd of December 2014. Daily meetings will take place from 10am to 6pm at the Benaki museum of Pireos 138.

As part of an ongoing academic research, X|A workshops introduce participants into contemporary discussions of formal exploration in Architecture and Art. Through technical attainment of design and digital production the X|A Workshops give the opportunity to students of Architecture and Art, Professional Architects, Designers and Artists to challenge new design territories. Our goal is to explore innovative, potential architectural expressions of the current discourse around Form through computational tools (Autodesk MAYA). We will focus on technique elaboration, material intelligence, formal logic efficiencies and precision assemblies as an ultimate condition of design. The workshop will develop and investigate the notion of proficient geometric variations at a level of complexity, so that questions towards geometrical effectiveness, accuracy and performance can begin to be understood in a contemporary setting. The workshop is a discourse based in the use of multi-layered techniques and production processes that allow for control over intelligent geometries, calibration of parts, and behavioral taxonomies, normalizing an innovative held of predictability.

For more information: www.xatelier.com/workshop

To apply: workshop@xatelier.com

 

Taking a non literal approach to the idea of plasticity PLYGROUND designed by Daniel D. Gillen is made with only three materials, plywood, sod and bolts, it is 100%  recyclable and re-usable.  Think of PLYGROUND as a 3d puzzle, wherein these pieces can be taken apart and re-assembled in 3 alternate configurations.  Four puzzles in one, now that’s plasticity! ‘PLYGROUND’ is an installation that brings together the community and academia by creating a place for endless possibilities.  PLYGROUND’s interactive landscape is perfect for reading, chatting, relaxing, and dreaming.  PLYGROUND sets a new precedent by bringing parametric fun and digital fabrication to the next generation of designers, our youth. Create a great spaced see how people interact in unintended and exciting ways.  How would you enjoy PLYGROUND? Read the rest of this entry »

“In the World” Category of Best Communicator Award 2014, the first Prize was granted to STONE GROUP INTERNATIONAL, with the project “Breathing Life into 12 Mythic Marbles” by Architect Michalis Theofilou. The award received the President  & CEO of the company, Yiannis Antoniadis.

A prestigious jury has been appointed for the Best Communicator Award for exhibitors attending Marmomacc and Abitare il Tempo who enhanced the importance of their exhibition space and exhibits as a means of communication.

They awarded Stone Group International for having “created an evocative set-up capable of combining the myths of ancient Greece with contemporary stone processing”.

Company’s marketing department along with the associate architects of ARCHKT Ltd and dolphins // communication design team, applied Moire Technique ( two almost similar patterns on a flat or curved surface) under Gestalt Principles ( the whole is other than the sum of its parts),  to create “12 Mythic Marbles” projectile motion, activated every time by visitors steps.

They have transformed company’s Booth into a theatrical scene of 144 sq m, where an art craft work force created the leading actors, the “12 Mythic Marbles” sculptures. Behind them, a unique visual movement displayed their aerial figures and their sculpture enactment in an unforgettable way.

The team thought of marble’s role not only as something static, tough inside, cold and isolated material as being referred according to its geological resources, but also as energetic “universe of value”.

STONE GROUP INTERNATIONAL – “a Piece of Greece”

Stone Group International is a leading world marble supplier, an ambassador of Greek marble and entrepreneurship worldwide, with presence in more than 72 countries.

Company’s expertise is based on in-depth knowledge of materials - seeking, finding, selecting, processing & trading more than 300 types of marbles, granites & natural stones, with annual capacity amounted to 650.000 m2 under the most innovative mechanical equipment.

The company cooperates with the largest clients globally and their renowned architects, for the specification of marbles in commercial & residential building projects.

-Stone Group International

www.stonegroup.gr

-Awarded 12 Mythic Marbles

https://www.youtube.com/watch?v=UCCvoJJljPg

-Yiannis Antoniadis Interview at 49th Marmomacc

https://www.youtube.com/watch?v=yD2Z46yYqC8

CONTACT INFO:

Iosif Iosifidis

Marketing Director

iosif@stonegroup.gr

Mark is a speculative project by Atelier Crilo based on the reuse of an existing and abandoned building. Starting from the implosion in the facade at the ground floor it’s possible to climb up to the roof through the sculptural shape in corten steel, a rough and rusty material that articulates the distribution inside and it provides an added structure to the new slabs. The design goal is the infiltration inside an existent building and it can be replicated with different forms in saturated urban contexts and in historical backgrounds. For this reason Mark is part of a larger research project called “Urban Infiltrations” thinking that it’s possible to transform the city starting to small interventions for the qualification of existing buildings by inserting new activities and creative possibilities.  Read the rest of this entry »

New Sports Campus In Canoas, Brazil

By: admin | October - 27 - 2014

More than a public institution, a public space. This is the premise and guiding goal for the development of the new campus of UFCSPA by OSPA. In an urban context still growing, Campus Igara emerges as a potential articulating element of both spatial and human relationships that surrounds it. A square, fluid and permeable as is supposed to be, in contrast to the volumetric density that the programmatic solution suggests in a first approach.

One site, two faces. Two possibilities of connection with the city. The concept ‘front x back’, ‘public x services’ was never an option. A longitudinal axis, accessible and inviting, connects the two faces – interfaces. Interfaces that despite the hierarchical distinction are equally necessary to the composition of the block, whose face today reveals the scars of our housing policy. Our city, our life. On the face of the buildings, the eyes of the city. Read the rest of this entry »

Paradigms in Computing

By: admin | October - 22 - 2014

Paradigms in Computing

Title: Paradigms in Computing: Making, Machines, and Models for Design Agency in Architecture
Editors: Dr. David Jason Gerber, Mariana Ibañez
Cover: Hardback
Size: 7″ x 9.5″
Pages: 400
ISBN: 978-1938740091
Publication date:  October 2014

Paradigms in Computing: Making, Machines, and Models for Design Agency in Architecture brings together critical, theoretical, and practical research and design that illustrates the plurality of computing approaches within the broad spectrum of design and mediated practices. It is an interrogation of our primary field of architecture through the lens of computing, and yet one that realizes a productive expanding of our métier’s definition and boundaries. It is a compilation that purposefully promotes architecture’s disciplinary reach and incorporations beyond the design and construction of buildings and cities.

The book offers a glimpse into the wide range of positions and experiences that are shaping practice and discourse today. The work included in Paradigms in Computing is evidence that models for enquiry are many and proliferating. As digitalization and computation continue to infuse our processes with new tools and new design environments, some of the trends collected in this book will continue to be central to the production and speculation of architecture, and others will, in retrospect, be recognized as the seeds of new, or perhaps multiple, paradigms.

Included are essays and projects, from; Alisa Andrasek, Rachel Armstrong, Philip Beesley, Tom Bessai, Shajay Bhooshan, Brad Cantrel, Matias Del Campo, Pablo Eiroa, Marc Fornes, David Jason Gerber, Maria Paz Gutierrez, Alvin Huang, Jason Kelly Johnson, Simon Kim, Neil Leach, Greg Lynn, Elena and Anna Maria Manferdini, Alex McDowell, Phillippe Morel, Nick Puckett, Casey Reas, Alex Robinson, Jenny Sabin, Jose Sanchez, Patrik Schumacher, Kyle Steinfeld, Satoru Sugihara, Orkan Telhan, Kathy Velikov and Geoffrey Thun, Tom Verebes, Leire Asensio Villoria and David Mah, Jenny Wu, Eric Howeler and Meejin Yoon, and Zaha Hadid Architects.

Editors

Dr. David Jason Gerber is an architect, educator, researcher and serial entrepreneur. His work in practice and academia innovates at the intersection of design, engineering, and computer science and brings to design and architecture enhanced exploration, integration and articulation through technology. Dr. Gerber is a professor of architecture and engineering with years of experience in the global practice of architecture, urban design, and technology research and development. His research and professional practice continues to be widely published, cited and exhibited internationally. Dr. Gerber has degrees from UC Berkeley, the Architectural Association in London, Harvard University Graduate School of Design, and has held fellowships at MIT’s Media Lab and Harvard University.

Mariana Ibañez is an architect and designer with degrees from the University of Buenos Aires and the Architectural Association in London. She is a founding principal of Ibañez Kim Studio and an Associate Professor of Architecture at the Harvard University Graduate School of Design. Mariana’s work has been exhibited and published in journals worldwide. In her practice and academics, Mariana focuses on the agenda of augmented environments and interactive design, exploring the relationship between space, material technology, computation and media in architecture and urbanism.

-> ORDER Read the rest of this entry »

Mao Statue Proposal

By: admin | October - 21 - 2014

Since the first Chairman Mao Statue was built in 1967, there are hundred copies situated in China. The Mao Statue is located in Tianfu Square, Chengdu, Sichuan, China. The monument stands 30 m (98.4 ft) tall and depicts Mao Zedong with an outstretched arm. Before 1967, the site was occupied by an ancient palace from the Shu Kingdom of ancient Sichuan. The palace was destroyed by Red Guards and the moat around it filled in to make an air raid shelter in 1967. Half a century has passed, and the statues have become RED memories for the older generation but nothing for the younger generation. The youth doesn’t know why he stands here like a Buddha and no one has an answer to the question.

As a young Chinese architect, it is responsible to respond to the phenomenon and try to change the way how we look at Chairman Mao. He will be not a simple sculpture anymore but a landmark which represent modern China. It is like a Utopia, people in the space enjoy a full view of the city at present as well as its history. I unveiled this individual project to the government recently.

Wu Kai Xun, architect from China Read the rest of this entry »